Run full screen on iOS?

Hi! I’m making a 320x180 game zoomed at x4 using an orthographic camera so that I can play it at 1280x720 on PC. It works great on PC/desktop and HTML5 but when I tried building for iOS for the first time, it looks like this when run on the device. Am I missing a setting to make it run on iOS full screen?

Obviously, it’s fullscreen :wink:

I guess I need to reword my question. How can I stretch it out to span the width and height of the device’s screen? :slight_smile:

In my PC, it automatically stretches out and spans my entire screen (without the black borders) whether I run it natively or via a browser (HTML5 build).