Rogues' Redemption - roguelike with pixel graphics

Most of the time this week has been spent overhauling parts of the gui. There are several different gui screens that open and close via an internal state system. I elected to pass the player input through a single channel rather than having each gui acquiring the input directly - this was causing various problems with overlapping states given the delay factor of sending messages.

I wanted to increase the number of equippable items too - gloves and boots are now collectable items. This required a redesign of the inventory screen, which is now in two parts, selectable by tabs. The new “equipped” screen shows stuff that is equipped (obv!) and the redesign also allowed 4 additional inventory slots, bringing to total to 24 (plus the 6 equippable slots).

With the addition of gloves and boots, new game mechanics are now possible - likely sneak and dexterity among other possibilities.

I’ve also spent some time tweaking some in-game graphics and adding new sound effects.

Thanks for reading!

HTML5 version updated.

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