Hello!
I’m trying to upgrade my pipeline changing from inkscape + dragon bones + gui.animate (defold) to Rive. But, after importing .riv file and adding Defold extension I got this wired render
The editor currently uses the old renderer, which is tesselation based. So that might be why some geometry might look jagged.
Are you having this issue at runtime too?
As I mentioned, the editor uses the old renderer, and it will do so for a while longer. Currently we’re focusing on the runtime renderer. So test that first.