It’s the ones I explain in this thread, Rendercam + Rive render script , I can’t find a solution. I’ve experimented a bit more since then and it looks like having a Rive scene and sprites together provoke numerous glitches, no matter what I try with the render script. Also I’ve tried getting rid of rendercam but it doesn’t matter much, the same problems occur with native cameras. This is why I thought about rolling back to the last version.
I used what the latest Rive documentation recommends to mix sprites and rivemodels and I noticed that it wasn’t up to date with the default render’s syntax so maybe something changed that wasn’t documented yet? In any case I have sprite disappearing and coordinates problems that I did not have 6 months ago
Do you want me to make a repo with minimal reproduction of the problem??