I am unable to build my game anymore, it used to work with these versions back then according to my git repo. I can’t update to recent versions because they have problems I can’t deal with. The error doesn’t give any indication, I tried to update ext.manifest myself by self-hosting the dependency, I copied the one from the most recent version to no effect. Is there something I can do?
EDIT: After checking my old posts I realized last time I succesfully built my app was on 1.8.1, after trying this version I’ve been met with com.samskivert.mustache.MustacheException$Context: No method or field with name ‘env’ on line 1 upon bundling, while building apparently works so maybe this is worth investigating to? As long as I can update my game I’ll be good
It’s the ones I explain in this thread, Rendercam + Rive render script , I can’t find a solution. I’ve experimented a bit more since then and it looks like having a Rive scene and sprites together provoke numerous glitches, no matter what I try with the render script. Also I’ve tried getting rid of rendercam but it doesn’t matter much, the same problems occur with native cameras. This is why I thought about rolling back to the last version.
I used what the latest Rive documentation recommends to mix sprites and rivemodels and I noticed that it wasn’t up to date with the default render’s syntax so maybe something changed that wasn’t documented yet? In any case I have sprite disappearing and coordinates problems that I did not have 6 months ago
Do you want me to make a repo with minimal reproduction of the problem??
I’m not sure what happened since, it used to be able to build on 1.11.1 and 1.12.0 but now it just crashes on both whenever a rivescene is present in the collection. Here is the repo anyway, I set up a sprite and the rive scene I use for my project but since I can’t test it right now I haven’t taken steps to reproduce my initial issues