I’ve noticed two things so far when working with literal strings in my text nodes.
The first is that the editor is highlighting keywords in strings despite being between [[]]. Perhaps a different highlight color when string literals are detected?
The second is that tabs in my literal strings are turning into ~ in my game. Don’t know if that’s a bug, a placeholder, or what.
The tab character will be rendered as a single character, not as an indentation, and since it’s unlikely that the tab character actually exists in the font it will be replaced by the ~ placeholder character. Your best bet is to remove any tabs in your labels and text nodes.