I’m not sure how to tackle this upside down problem. so I said I should ask for advice…
So far I managed to switch the gravity to push my characters up instead of down. It’s not going to work for me if I rotate the tilemap and the obvious choice is the rendercam.
Has anyone faced this problem? is it possible? is there a function I can use? and how?
I thought it would work but to my surprise it didn’t! I’ve tried it only on the properties for test, I ran my game and didn’t rotate (I tried different values of course). I’ve put a snapshot enclosed so you can see if I’m doing it correctly…
It should be just fine with any rotation. What rotation is (25, 25, 25) supposed to match? If you have a normal 2D scene and you just want to flip it upside down, you would just rotate it 180 degrees around the Z axis.
Before, I tried every possible combination… including (0,0,90). I tried again with (0,0,180) on camera go and it didn’t work. Since I’m using cam.follow function, I tried it on my following go as you can see enclosed. Still nothing…
I will start a debug session and see… I will let you know of course.
Cool, glad you figured it out. I did a quick test with an empty project and rotation seemed to work fine, but you never know if some weird combination of factors will break things.