Render or Flipbook? [SOLVED]

Hello All.

For my game i want to use variants of the same kind of resource, for example i have 5 different allien collors and have 5 diferent beam sprites.

So for the allies i use a flipbook animation when moving, but all its doing is rotating the alien sprite.
This i can easyily solve with coding. so i wont have to create all these seperate animation sprites for the other collored aliens.

I want to see if i can have a same solution for the beam sprite.

So i added the image of the whole beam.
Currently i used photopea to slice the image and have an flip book of 4 sprites to animate the beam going down.

I found out i can do this slicing part in defold so i can use whole images.
But i also want to look into other options.

image

Render the beams from top to bottom will also create the beam effect i want.
I was wondering is this a solid way to go?

In my mind i then have to create a new material file for the beam sprites and code the render effect.
And then all beams instantly work the same.

I think I just go for the animation option. Now that I can use 1 image instaid of 4 is a big win already.

Thanks for reading