Hi folks, I’m currently using the Defold-Input asset to drag things around. I want to register a collision with something I’m dragging (object A) against another object (object B), however I find that if I drag the object A fast enough, it passes right through object B without any collision response. I assume this has something to do with frame rate vs how fast I’m dragging the object.
I know one option would be to make the collision boxes larger, however I’d like to avoid that if I can. Is there a way I can possibly check if I’ve passed through an object between frames?
My wild guess would be something along the lines of sending a ray between where the object is at the start of the frame and where the object is at the end of the frame and check if it passes through a collision box, but that doesn’t sound very efficient if I’m dragging the object constantly.
Let me know! thanks!