Hello brothers
I have a generator, which is creating levels from road tiles.
After spawning a tile, the tile sends to the generator message with his end’s position and rotation:
then the generator receives the message and spawns next tile using received position and rotation:

But in some reason tile doesn’t send his real position and rotation in world coordinates, but his local in collection file he located.
Here an example of tile collection:
Can u help me, whats the reason and how can I deal with it.
P.S. When all staff in “tile” was stored just in collection, all worked fine, but I placed it in one game object for correct deleting tile.