Raycast with several results (SOLVED)

I would like to be able to do a raycast from one point to another and get all collisions on the path, preferably in an ordered table near to far (instead of the first only). A usecase could be an explosion where you want to make sure there isn’t a wall between the explosion and an enemy and also want to reduce damage if there are other enemies in the way.

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Solved in 1.2.170