Hi everyone,
I’m currently experimenting with particle effects in a GUI scene and I have a few questions to better understand how the system works.
- How can I control the speed of particles after they are emitted?
I can’t find any “Life Speed” or similar property. Did I miss something?
- Is it possible to “simulate” gravity for the particles?
- Is it normal that the particles appear with different colors in the game compared to the editor?
In the editor, the colors look perfect, but in the actual game they look too bright or tinted. I’ll attach two short videos showing both cases.
Editor:
In game:
- If these are just limitations of the built-in particle system, what’s the recommended approach to work around them?
Should I simulate particles myself using GUI nodes? Or is there another way?
Thanks in advance for your help!