I’ve read a lot about different rendering strategies and the Defold docs.
Since my focus is just desktop at first, game size and memory is not a concern.
I want to support any 16:9 display from 720p up to 4k. My game is a single screen playing field, and i will pad out the tilemap or background for ratios other than 16:9.
So my current plan is:
Use fixed_fit_projection
Use linear filter with no mip mapping
Set game.project display to 3840 x 2160
All sprite and altas assets correctly sized for the 3840 x 2160 resolution
So far it seems to work well when i run on a 1080p monitor. Somewhere in between 1080p and 720p, it seems to get very blurry. I can see the distinct change from sharp to blurry when resizing the window, and it’s not using mipmaps.
Is my setup correct if I want the best visuals at all resolutions? Is 4k to 720 too large a jump to downscale?