Psychon 2 is the sequel to an old game I wrote for the Net Yaroze PlayStation hobby system back in 1998. For some reason that game gained a cult following and I’ve always wanted to have another crack at it.
The story is a simple one - a robot army has taken over a large space station and disposed of the inhabitants. It’s your job to go in and clean up the mess. That is, find and destroy the robots before they dice you up like a prize turnip.
The original game was lacking in a few areas - something I hope to address this time. The levels were quite bland. With Defold’s multi-layered tilemapping setup, it’s much easier to create more varied scenery without resorting to multiple variations of the same tile.
So far, I’ve got a few graphics together and built them into a test level. The player can navigate the rooms and corridors and shoot any robots they come accross. The robots currently have only rudimentary AI and don’t attempt to attack the player.
That’s about it so far. I’m not anticipating a long development cycle for this - maybe couple of months.
Short animation