I’m honestly amazed by how fast certain things can get done with Defold! Particularly as I’m used to ASM and ‘C’ language where you have to write everything yourself.
3 Likes
Week 5
Another week, another milestone! This week has been spent on lots of small jobs - tying up loose ends, tweaking and polishing everything. The whole game feels cohesive now with the various parts smoothly flowing together.
- The AI has been improved somewhat and enemies behave more as expected
- There is now a hidden room on each level for the player to find
- The shop has had a visual overhaul and I’m pleased with how it appears now
- There are now 5 completed levels - they take nearly a whole day each to make!
- The front-end menus have been tidied up a bit
- Level transitions are smoother with visual and audio fades
- A few new sound effects and menu music added
Testers Wanted
I’m releasing a 1 level demo of the game as it currently stands. If anyone would like to have a go and give some feedback, I’d greatly appreciate it. I’d mostly like to know the following:
- What OS are you using?
- Were there any visual glitches or things that looked out of place? (screenshots appreciated)
- Did you find the hidden room?
- How many attempts did it take you to finish the demo?
- What was your time?
You start off with 1000 credits to spend in the shop - normally you’d start with 0 and have to find credits along the way
The shotgun makes short work of robotic foes
Map of the new level 1
The messy end of another robot
The shop: the wayfinder will direct you to the nearest objective
8 Likes