I was looking at making some re-usable gui_script files, but then I couldn’t find a way to make customizable properties (i.e., like go.property()
). I also didn’t see a way to expose custom properties via gui templates. Is that sort of functionality possible?
I suppose maybe I could wrap the gui in a game object file, expose properties via the regular game object script, and forward those properties on to my gui_script, but that feels like a fair amount of overhead. Hmm…