Profiler shows nulls and is not showing total instance counts

When calling profiler.enable_ui(true) I’m used to seeing something like this:

But I now get this:

I use this version of Defold:

Did something change in the profiler?

Update: How strange! Every now and then it does work when building:

Update 2: I only now noticed some errors and warnings in the console:

WARNING:DLIB: Unhandled ssl status code: Unknown error - 0 ( 0x0000)
ERROR:SCRIPT: HTTP request to 'https://D1B3C.playfabapi.com/Client/GetTime?sdk=DefoldSdk_0.110.211209' failed (http result: -1  socket result: -1000)
WARNING:SCRIPT: Failed to return http-response. Requester deleted?
ERROR:SCRIPT: HTTP request to 'https://D1B3C.playfabapi.com/Client/GetUserInventory?sdk=DefoldSdk_0.110.211209' failed (http result: -1  socket result: -1000)
WARNING:SCRIPT: Failed to return http-response. Requester deleted?

This, or similar messages, show every time it fails.

Update 3: If the game isn’t running when building it always works! Must have something to do with the game not being shut down completely.

Sorry for all the updates whilst doing detective work, I’m done now. :slight_smile:

1 Like

Profiler was updated to Remotery but I don’t remember when(guess after 1.3.4). I highly recommend you to use web profiler instead. It is better for readability.

Errors are related to PlayFabAPI. It can’t reach the service by using SSL(https). That shouldn’t be related with profiler.

2 Likes

I do like the web profiler, but in this case I was hunting for memory leaks (found none, it’s a miracle!) and I find that’s much quicker to do with the in-game profiler.

2 Likes