Profiler: Question about the FontCharacterCount

Hello there,

When I read the output of the profiler, the gui or web version, I get a number for the rendered glyphs that I don’t quite understand.
I have a 3d model and a gui overlay with some controls buttons, 26 characters in total. Other guis are added to the main collection but are not enabled and the nodes inactive apart from the controls buttons:
Screenshot 2022-07-21 at 10.44.36

Yet a lot of glyphs seem to be rendered:
Screenshot 2022-07-21 at 10.06.20
And I assume that these are rendered glyphs, because the number goes up when I open a gui with lots of text.
Where do these characters come from? Are these the number of glyphs in the .font file itself ?

Also, sometimes there is a little glitch in the gui profiler with the text on the right side missing:

Edit: just go an idea: is this the number of characters that the profiler itself displays?

This data includes profiler visualiser text because it uses the same font system as the rest of the game.

You can check this value using web profiler without toggling profiler in your game.

1 Like

Aha, thank you!