I have this scene:
Note how theres pitch black parts of the mesh. These are supposed to be fully transparent. Im going for a PS1/N64 look, but im getting this problem with transparency. Im using the standard rendercam render script, and the shaders can be found in the project, but it just calculates some light. Ive tried to just discard the pixels if the texture is fully transparent (alpha == 0) but then i get this result:
this is the texture:
Any help is greatly appreciated.