I have problems with particle editor.
- Particle editor and also atlas animations in editor consume lots of cpu power.
How you all manage to work with? It uses %80-%90 of the cpu and it is almost impossible to work.
My setup: MacBook Air, 2 GHz Intel Core i7, 8 GB 1600 MHz DDR3, Intel HD Graphics 4000 1536 MB
It is a known issue I know, but it not a minor problem for me.
- Particles are not always playing.
This can be my fault. I’ll be glad if anyone can help…
I’m generating 4 game object from a factory which contains particles just for testing. But It never play those 4 particles. Sometimes 0 sometimes 1 sometimes 3… But all particles are receiving “EMITTER_STATE_POSTSPAWN”
Particle effect looks fine on editor. My test project is attached below.
particle-test.zip (616.5 KB)
for i = 1, 4 do
self.random_position = vmath.vector3( math.random( 150,500), math.random( 150,1000), 1)
self.particle_object = factory.create("/factory#dirt_factory", self.random_position)
self.particle_url = msg.url(self.particle_object)
self.particle_url.fragment = "dirt"
particlefx.play(self.particle_url, emitter_state_change)
end
My particle settings: