it’s been 2 hours i am trying to fix this problem following the tutorial of war battles and input is not working it’s not firing rocket and the player don’t move help please:
this is my player code:
function init(self)
msg.post(".", "acquire_input_focus")
self,moving = false
self.firing = false
self.input = vmath.vector3()
self.dir = vmath.vector(0, 1, 0)
self.speed = 50
end
function final(self)
msg.post(".", "release_input_focus")
end
function update(self, dt)
if self.moving then
local pos = go.get_position()
pos = pos + self.dir * self.speed * dt
go.set_position(pos)
end
if self.firing then
local angle = math.atan2(self.dir.y, self.dir.x)
local rot = vmath.quat_rotation_z(angle)
local props = { dir = self.dir }
factory.create("#rocketfactory")
end
self.input.x = 0
self.input.y = 0
self.moving = false
self.firing = false
end
function on_input(self, action_id, action)
if action_id == hash("up") then
self.input.y = 1
elseif action_id == hash("down") then
self.input.y = -1
elseif action_id == hash("left") then
self.input.x = -1
elseif action_id == hash("right") then
self.input.x = 1
elseif action_id == hash("fire") and action.pressed then
self.firing = true
end
if vmath.lenght(self.input) > 0 then
self.moving = true
self.dir = vmath.normalize(self.input)
end
end
and this is the rocket script:
go.property("dir", vmath.vector3())
function init(self)
self.speed = 200
end
function update(self, dt)
local pos = go.get_position()
pos = pos + self.dir * self.speed * dt
go.set_position(pos)
end