Hi everyone I am back again asking another question. I have some levels that I added to my game. I set up collection proxies and have the bootstrap pointing to a loader script on startup. I’m able to load level0 on startup, and then level1 after beating level0. But when I try to load into level2 I get this:
I’m not sure what the problem is because I use the unload function on level1 before loading into level2. If there’s something I am missing where resources have to be cleared a different way, please let me know!
(The first error message makes me think I accidentally named the level2 collection as “level1” instead but I know for a fact I changed the collection name and still get that error message)
local function load_level0(self)
msg.post("#level0", "load")
msg.post("#level0", "enable")
end
local function unload_level0(self)
msg.post("#level0","unload")
end
local function load_level1(self)
msg.post("#level1", "load")
msg.post("#level1", "enable")
end
local function unload_level1(self)
msg.post("#level1","unload")
end
local function load_level2(self)
msg.post("#level2", "load")
msg.post("#level2", "enable")
end
local function unload_level2(self)
msg.post("#level2","unload")
end
function init(self)
msg.post(".", "acquire_input_focus")
load_level0(self)
end
function on_message(self, message_id, message, sender)
--comes from the player script
if message_id == hash("load_level1") then
unload_level0(self)
load_level1(self)
end
if message_id == hash("load_level2") then
unload_level1(self)
load_level2(self)
end
end
and here is where I call those functions in the player script after hitting a loading zone trigger:
if message_id == hash("trigger_response") then
if message.enter then
--handles loading zone trigger
if message.other_id == hash("/level0") then
print("Level 1 needs to be loaded",message.other_id)
msg.post("loader:/go#loader", "load_level1")
end
if message.other_id == hash("/level1") then
print("level 2 needs to be loaded",message.other_id)
msg.post("loader:/go#loader", "load_level2")
end
Okay funny story, I posted this last night and was getting those error messages but now when I ran it today there are no issues. I didn’t change any of the code so I’m not sure why those were being thrown but at least it works now!