I’m trying to work in the light effects from the radial blur example project into my game. I would like to have a sharp background, blurred lights, and then sharp objects in the foreground. When I try to add the radial blur postprocessing step however it also blurs the background.
I’ve tried to read in the documentation but I’m very lost as to what’s going on in the render_script. Can I create a new material with a tag like ‘radial_blur’ and have the effect only apply to that?
Attached is my attempt to modify the radial blur project to show a background behind the light effect.
radial_blur_with_background.zip (55.0 KB)