Hi everyone!
Today is the first day I started learning shader magic. I followed the Star Nest tutorial from the Defold Tutorials, and then moved on to implementing a Glitch Shader from the Shadertoy website.
Most of the code from it has been understandable so far, but I don’t get what is ichannel0 in the code.
@roccosaienz is totally right, I don’t know what approach are you trying, but generally you are providing what is called a texture sampler to the fragment program and on Shadertoy the first one is called iChannel0, while in Defold’s example and default programs it is called tex0