I think it would be very convinient to have
gui.set function , so it would be possible to write
gui.set(node, "position.x" , new_x)
local position = gui.get_position(node) position.x = new_x gui.set_position(node, postion)
gui.animate already works this way, there is also
go.set , so I think
gui.set begs to be implemented.