Player persistence between worlds


#21

Something between 10 and 30.

They consist of small scenes, like a single screen or two. Something similar to “the binding of isaac” or “enter the gungeon”.

Yes I think it is a very good idea and I will experiment this way ! Thanks a lot :smiley:


#22

That sounds pretty small. Maybe you can easily fit the whole game in main? How much texture memory and sound do you anticipate this will consume?


#23

It is hard to tell exactly right now. I want my scenes to be self contained so I think I will continue with dynamically loaded collection factories and see if scales well.