Player persistence between worlds

Something between 10 and 30.

They consist of small scenes, like a single screen or two. Something similar to “the binding of isaac” or “enter the gungeon”.

Yes I think it is a very good idea and I will experiment this way ! Thanks a lot :smiley:

That sounds pretty small. Maybe you can easily fit the whole game in main? How much texture memory and sound do you anticipate this will consume?

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It is hard to tell exactly right now. I want my scenes to be self contained so I think I will continue with dynamically loaded collection factories and see if scales well.

4 posts were split to a new topic: Defold performance in a 3D scene

11 posts were split to a new topic: MRT in Defold

Split the MRT discussion into a separate post: MRT in Defold

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