My tilemap is static and player is kinematic
You are really not providing enough information for anyone to give you any kind of help. You need to provide a lot more information.
- Getting help: How to get help
- Debugging physics: Debugging in Defold
- Tilemap physics example: Tilemap collisions
- Platform example game: GitHub - defold/sample-pixel-line-platformer: Defold sample project for a platformer game.
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Hey
Your player is using a kinematic collision object. You’ll need to handle the collision manually.
This can help:
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I don’t get it
It is clearly seen in the video that the collision object is of type Kinematic. You wrote that it was Dynamic.
A kinematic object will register collisions but it is up to you to resolve them.
This is described in the link that was provided. And it can be seen in the example game I shared.
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oh okay