Player falls through tilemap (SOLVED)

My tilemap is static and player is kinematic

You are really not providing enough information for anyone to give you any kind of help. You need to provide a lot more information.

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Hey
Your player is using a kinematic collision object. You’ll need to handle the collision manually.
This can help:

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I don’t get it

It is clearly seen in the video that the collision object is of type Kinematic. You wrote that it was Dynamic.

A kinematic object will register collisions but it is up to you to resolve them.

This is described in the link that was provided. And it can be seen in the example game I shared.

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oh okay