I’m using the Platypus library, which is amazing by the way and you’ve done an incredible job with it, but I’m having issues using it without tilemap collisions.
Whenever my player walks on an object using a collision component with a regular square shape, the player speed is way too fast. When instead using an object with a tilemap and a collision component connected to that tilemap, the speed is as expected.
Here’s the setup for the two cases described above:
Collision using square shape
Collision using tilemap. This works fine, just as the example provided with the lib.
I’ll attach a zip of my project here so you can have a look to help visualise the issue. It’s a bit difficult to explain.
Squirrel.zip (319.2 KB)
Is this library just only supposed to work using tilemap collisions, or am I simply doing something wrong? Thanks! I appreciate any help you can provide.