I’m trying Platypus which i’ve found nice for platformers.
I have several questions about collisions:
As the collisions are stored in
config.collisions, i think it’s ok to change during game the values of the rays ? For example, when the hero draws his sword, horizontal values should be changed.
can we have several collisions rays (one for the head, and one for the body). In the sources, i have seen that collisions shapes were not possible.
if game object is rotated, will it be inherited by the collision box ? Or is it possible to rotate the collision box by hand (see question 1 ) ?