Hello,
I started with the platformer template in Defold. I changed the tile size from 64x64 to 16x16. After doing this, the logic for collisions doesn’t work. I’m unsure which part of the code I should change.
This is the behavior I’m experiencing.
This problem can be replicated in the platformer example by decreasing the size of the collisions.
As I’m typing this, I see that this is a recommended topic. However when playing the game, I’m running into the same issue — the player can spam jump next to a wall and suspend themselves in midair.