Pixel sprite "blurred" on MacOS Retina (SOLVED)

The sprite is a 32x32 pixel png. (Scaled to 400%)

It looks good on a window platform.
But when I launched it on a MacOs machine.
The figure seemed blurred.
I captured the screen of the game, and scaled it 400%, it’s indeed blurred.

Any idea of why and how to deal with it?

What if you change Default Texture Min/Max Filter in game.project from “linear” to “nearest”?

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Is it always 32x32 in the actual game? If so, use the nearest filtering.

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Yes, it is always 32x32.
And by setting the filter to nearest, the sprite looks great now!
Thank you @britzl @sergey.lerg

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I am having the same problem, but I am new to gamemaker. Would someone be able to tell me how to change the “Default Texture Min/Max Filter”? I am utterly clueless on how to do so.

It’s a setting in your game.project file, under the Graphics section.

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Thank you!!!