Pixel art is looking blur ( SOLVED )

Hi guys, I’ve just started using DeFold and game dev with lua and i am learning very basics at most i have a pixel art character that is blurry when i apply it to the game is there a way to make render better

I even used this script i found on the fourm

local grid_mag = 2
local pos = go.get_position()
local x = math.floor(pos.x / grid_mag + .5) * grid_mag
local y = math.floor(pos.y / grid_mag + .5) * grid_mag
go.set_position(vmath.vector3(x, y, pos.z))

but it didnt help it showed the following error

RROR:SCRIPT: /scripts/renderer.script:2: You can only access go.* functions and values from a script instance (.script file)
stack traceback:
	[C]: in function 'get_position'
	/scripts/renderer.script:2: in main chunk
WARNING:RESOURCE: Unable to create resource: /scripts/renderer.scriptc
WARNING:RESOURCE: Unable to create resource: /_generated_d36b40db.goc
ERROR:GAMEOBJECT: Could not instantiate game object from prototype /_generated_d36b40db.goc.
WARNING:RESOURCE: Unable to create resource: /main/main.collectionc

Hey so since i am new if there is a stupid mistake pls forgive me and it will be great if i get any help thx


Try changing “Default Texture Min / Max Filter” to “nearest” in game.project, under graphics. And welcome!


Hey thanks it worked :smiley:

1 Like

I know this is old, but you just solved my problem too, so thanks!