I’m using pixel art in my game: 16 x 16 tiles, 16 x 32 player, etc. Sometimes the player’s sprite is a little distorted (bent along the black outline, somewhat jittery when walking, some pixels seem to be bigger than others, etc.) It’s not terrible, but it’s not ideal. I’m not using any fancy camera tricks with zooming.
Do you have any recommendations as to how to make it look better? I’ve set the checkboxes in the Sprite section to “nearest” instead of “linear.” This sharped things up, but still distorts the images somewhat and also makes some pixels look bigger / bolder than others.
Ideal scenario (crisp even when moving):