Got the next problem:
:PHYSICS: Ray cast query buffer is full (64), ignoring request.
There is way to increase buffer length? There is a lot of buffer things can be increased, but raycast is not.
And anyone can explain, how exactly raycasts works inside defold? There is way to instantly get raycast result?
Also, will be good to have other cast types (box cast, sphere cast). To create explosions I now creating a GameObject with sphere collider on 1 frame and delete it. Sphere cast will be great here.