Physics fixed timestep interpolation?

Hello,

Does Defold support smooth fixed timesteps? In other engines such as unreal and unity, I’m used to the graphics being interpolated while the physics have a lower step rate. I did this for several published titles in the past for mobile and I can’t seem to find the option for that here. Setting a lower fixed update rate causes a lower step of movement as if there is no interpolation taking place.

I understand how to do this myself, and have done but this was 20 years ago before it was common for engines to handle it.

I probably won’t handle it myself in Defold because I’d rather not pummel Lua more than I have to - I consider it an engine side improvement.

Am I missing a setting or is interpolating lower fixed updates not a Defold feature?

Thanks for any replies.

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My understanding it’s only fixed timestamp on or off: