Hello,
Does Defold support smooth fixed timesteps? In other engines such as unreal and unity, I’m used to the graphics being interpolated while the physics have a lower step rate. I did this for several published titles in the past for mobile and I can’t seem to find the option for that here. Setting a lower fixed update rate causes a lower step of movement as if there is no interpolation taking place.
I understand how to do this myself, and have done but this was 20 years ago before it was common for engines to handle it.
I probably won’t handle it myself in Defold because I’d rather not pummel Lua more than I have to - I consider it an engine side improvement.
Am I missing a setting or is interpolating lower fixed updates not a Defold feature?
Thanks for any replies.