Thanks for reply! Yes, it works in such case. But then how am I supposed to create ready-to-use game object compounded of n objects and eg. connected with joint? I guess collection is out of range as you can’t add it to other existing collection and use as game object?
I’m trying to make softbody. This would need many collision objects connected with spring joints. The key is I wanted to “pack” it into one entity to be able to just put it into collection without further handling in each of them. I.e. one entity would have sprite, collision objects and script for joints handling
Actually, you can add collections to other collections. That’s one of their basic features. You can nest them as deep as you want. You can add them in the editor, or spawn them at runtime with a collection factory component.
It’s very common to use a collection file instead of a gameobject file for your player or other characters, since they often have multiple sprites or other pieces that you want to move around (which means you need multiple game objects).
One more thing though - I see bodies never go into sleep mode in my case and jitter instead. It may be because of some restitution or so, but haven’t checked that yet. Do you guys maybe know what is the issue here?