Hi,
I have a basic project(in Defold 1.12.1) with a perspective camera(auto aspect ratio) that looks at a sprite. The game window resolution is 320x320.
It looks like this:
If I increase the window width, the sprite keeps it’s size:
If I increase the window height, the sprite looks bigger (doesn’t fit in the window anymore):
Is this behaviour intended? What’s the reason for it?
I find it really strange that there’s a difference between changing width and height. Also, I wasn’t expecting any kind of “zooming” without changing FOV or distance between camera and sprite.


