Perspective camera and z-order (SOLVED)

All robots are generated dynamically from various parts.

Parent GO - robot torso. I would like to make a correct display. No noticeable movement along the Z axis.

Is it possible to simply indicate which particular robot should be displayed on top of the others?

I use rendercam



robot coords

DEBUG:SCRIPT: 2,
{ --[[000001F3D682C0A0]]
  1 = -110,
  2 = 214,
  3 = -180
}
DEBUG:SCRIPT: 3,
{ --[[000001F3D88A7D20]]
  1 = 179,
  2 = 206,
  3 = -180
}
DEBUG:SCRIPT: 4,
{ --[[000001F3D88C9D40]]
  1 = -450,
  2 = 250,
  3 = -200
}
DEBUG:SCRIPT: 22,
{ --[[000001F3D88E9990]]
  1 = 465,
  2 = 250,
  3 = -200
}```

Well, the distance to the camera is what dictates the order. I suppose you could use one material and material predicate per robot and explicitly draw them separately in your render script.

Thanks i use this method