Hi all, this question is more out of curiosity than anything else. When creating an animation group in the defold editor, the default fps is set to 60. If the animation is then given only one sprite, and played in the game, will there be any difference in the rendering for this animation than if its fps were to be set to, say, 1?
I suspect the rendering would ignore updating the (single) frame 60 times per second, but it is always nice to know for a fact that there is no performance hit (however slim) by leaving it at 60 fps for single-frame animations.