In order of importance:
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It should be possible to define texture filtering method per-texture, rather than a project-wide setting.
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Setting the filtering of textures is a bit unintuitive, as you need to know the names of them. There should be a drop-down menu rather than a string input field
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It would be nice to have trilinear filtering support as well
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Consider adding anisotropic mipping in the future. It’s quite useful for things you view at a low angle, such as 3D ground planes, or rotated/scaled sprites