I have a physics game that has ice blocks. When they are hit, I need to freeze all other physics blocks for a timed amount but allow the rest of the game to continue. So if another piece is falling and rotating and a user clicks on the ice block, I need those falling pieces to stop but allow the rest of the game to continue. After the timer runs out, I need those pieces to continue on their path. I already use a collection proxy for the entire game to pause.
Thanks