Just to make sure before I add the feature request to Github: Is there a way to pause/unpause an animation?
In my game I use go.animate() on init() to start animations. When the game is running it would be handy to be able to pause them during events, then unpause them after the event has happened.
In my case it’s a portal that animates its position. I need to pause it as the player hits the portal, then unpause when they’ve come out the other end.