Particles JSON

Hello to all!
Is there a solution for JSON? JSON is easy to download and use. Default gone from the standard? For example, I use Particle Designer, there is an export to JSON, PLIST, PEX, UNITY. JSON - a fairly common decision, why by default decided to go their own way and not to accept such files? OGG and WAV, it accepts, why did they decide what to create Particles only in the IDE?

Ask Particle Designer devs to add a Defold export option?

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Particles in JSON - standard. Why did you decide that in Defold it is better to do something of your own?

I don’t think it is standard at all. What game engine have you used that uses JSON to define its particle systems? From my own experience and some google searching, Unity, UE4, Godot, Love2D…none of these support JSON for particles, except possibly if some community member has written a converter for them.

This sounds more like a complaint than a serious question, so I am probably wasting my breath here. If you change this to a feature request it’s theoretically possible that they might add support for it, and certainly possible that someone will write a converter for you. It sounds like Pkeod’s suggestion would be best though. It looks like the Particle Designer people have already added support for many different game engines.

(but Particle Designer is mac-only? Why? Don’t they know that windows is the standard operating system? :stuck_out_tongue: (sorry))

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I would suggest that you reach out to the team behind the particle editor tool you use and ask if they can add support for Defold as an export format.

Sorry friends!
Indeed, json is used by many (Corona SDK, Phaser …), but there is no standard, everyone has their own way.

I’m just really angry at the failure of the Corona SDK, and now I’m looking for a catch everywhere.

I will write the converter myself.

Can anyone know the program of particles with export to Defold?

I would suggest that you create a Particle fx file in Defold and play around with the values. The .particlefx file generated by the editor is in a human readable text format so you should be able to write a converter by looking at the file format itself.

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