Hopefully this is simple.
I am attempting to create a particle emitter that can continuously rotate a spawned particle.
Is this supported in Defold?
Hopefully this is simple.
I am attempting to create a particle emitter that can continuously rotate a spawned particle.
Is this supported in Defold?
Surely!
If I understand what you want to achieve correctly, the simplest way is to animate the particle’s Angular Velocity in the Particle FX editor.
Select the emitter, find the particle Angular Velocity propertym, and set a non-zero value or a curve. This rotates each spawned particle continuously over its lifetime.
If you want every particle to spin at a constant rate, use a flat Angular Velocity curve or the value only.
Manual: Particle effects in Defold
Examples: Particle effects in Defold
This is exactly what I am looking for. Thank you very much.