I’ve got a simple GUI working fine and wanted to add in a simple Particle FX I have. I’ve followed the information here…
…and have the effect playing fine. However when I resize my game window I was expecting the particle emitter and effect to scale like the rest of the GUI elements but it stays the same size and the particles themselves stay the same size as well. The position moves though just the scale isn’t affected. Am I misunderstanding how particles work in the GUI?
The particle effect node has its adjust mode set to ‘Fit’. I also tried ‘Zoom’ and ‘Stretch’ just to observe what happens, all seem to give identical results. If I place a box node and size it the same as particlefx and leave its adjust mode set to ‘Fit’ that seems to scale up ok etc, just not the particle fx.
Also, if I place the particle effect outside the GUI and let the ‘game view’ render it it seems to scale then like I would hope for.
Any input would be appreciated, many thanks!