Particlefx kill box


It would be useful if we could add kill boxes to emitters to modify their lifetime values by a number. So if the number was 0.5 once the particles entered the kill box their total lifetime would be cut in half every frame particles were in there.



So, in general, dynamic modification of particlefx life time? If such kill box would be possible, then I guess it could be possible to make more things, when particles are colliding with the box - I was asking once about if it’s possible to attach some collision objects to particles (now it’s possible only for go), so we can make for example particles bouncing from some surface, like rain droplets from the ground - how is it looking now?

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