Particle render behind sprite

Hi there (spoiler beginner question ahead)

I have been playing with the defold particle system and now I’m trying to make some dust fx

logically I would like for the dust fx to be rendered behind the ground (2d world) but I couldn’t figure it out, apparently changing the z position doesn’t seem to work, how can I achieve this

Thanks in advance

The easiest way would be to create custom render script and draw the particle predicate before sprites, tilemaps etc.

1 Like

@benjames171 Brilliant, thanks a lot it’s been bugging for hours

I will give it a try