Particle FX enabling modifiers in runtime

I know there is a lot of questions on the forum about why we can’t modify particle FX in runtime, but could we at least hope to have some feature that would allow us to enable or disable modifiers asynchronously? I’m imagining we can do almost anything with that possibility. And next, it would be very appreciated to have a possibility to change the color of the image, maybe even an animation :wink: what do you guys think?

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This is in our backlog, but I can’t make any promises as to when we will get to it.

The particlefx.material defines a tint which makes me think that it’s already possible. Ah yes it is: https://www.defold.com/ref/particlefx/#particlefx.set_constant:url-emitter-constant-value

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