Hi, I cannot seem to find an answer or a good tutorial online.
I want to add a texture to a particleFX. I imported an image to the project and made an atlas out of it. Now, when I try to use the atlas as a particle image, this error occurs’The animation ‘anim’ could not be found’. Any ideas?
In the outline for the emitter, there should a dropdown for the property “Animation”. Select the image that you want to use in your particle emitter.
Johan, thanks for your answer. The Animation drop down menu is empty - the image that I added to the atlas is not visible there. I’m currently using Defold 1.
Hmm OK, it should show up there. Did you save the atlas after adding the image?
I see no option for saving the atlas, unfortunately
Press ctrl+s or cmd+s to save.
I didn’t think that saving the entire project was the thing that makes the atlas work properly. Anyway, it indeed worked. Thanks guys!
If you add an image to an atlas without saving it before trying to use said image it will not show up in any drop-downs in other places in the editor. You need to save the file before it becomes available. Saving a file is done from File->Save or via cmd/ctrl+s. You don’t need to save all changed files in your project.