Hi, I have noticed that recently my application, which is build for Android started to crash at particle animation start:
particlefx.play("rewards:/rankParticles#flow")
Interesting that for MacOs particles are rendered fine and it does not crashes.
The logs while crashing shows:
# 0 pc 0x19b9c /system/lib/libc.so <unknown>+0
# 1 pc 0x1d792 /system/lib/libc.so abort+53
# 2 pc 0x1d9ff /system/lib/libc.so __assert2+22
# 3 pc 0x8d990 ...8z0b3KIeUA==/lib/arm/libAlien.so <unknown>+0
# 4 pc 0x147894 ...8z0b3KIeUA==/lib/arm/libAlien.so <unknown>+0
# 5 pc 0x15034c ...8z0b3KIeUA==/lib/arm/libAlien.so <unknown>+0
# 6 pc 0x14f864 ...8z0b3KIeUA==/lib/arm/libAlien.so <unknown>+0
# 7 pc 0x2d740 ...8z0b3KIeUA==/lib/arm/libAlien.so <unknown>+0
# 8 pc 0x2ea0c ...8z0b3KIeUA==/lib/arm/libAlien.so <unknown>+0
# 9 pc 0x2a1fc ...8z0b3KIeUA==/lib/arm/libAlien.so <unknown>+0
#10 pc 0x2a150 ...8z0b3KIeUA==/lib/arm/libAlien.so <unknown>+0
#11 pc 0x1d1720 ...8z0b3KIeUA==/lib/arm/libAlien.so <unknown>+0
#12 pc 0x65ad7 /system/lib/libc.so _ZL15__pthread_startPv+22
#13 pc 0x1e9ad /system/lib/libc.so __start_thread+32
Can somebody advice where can be the problem?